retrix/src/ui.rs

475 lines
18 KiB
Rust

use std::collections::{BTreeMap, HashMap};
use iced::{
text_input::{self, TextInput},
Application, Button, Column, Command, Container, Element, Length, Radio, Row, Rule, Scrollable,
Subscription, Text,
};
use matrix_sdk::{
events::{
room::message::MessageEventContent, AnyMessageEventContent,
AnyPossiblyRedactedSyncMessageEvent, AnyRoomEvent, AnySyncMessageEvent,
},
identifiers::RoomId,
};
use crate::matrix;
#[derive(Debug, Clone)]
pub enum Retrix {
Prompt {
user_input: text_input::State,
password_input: text_input::State,
server_input: text_input::State,
login_button: iced::button::State,
user: String,
password: String,
server: String,
action: PromptAction,
error: Option<String>,
},
AwaitLogin(std::time::Instant),
LoggedIn {
client: matrix_sdk::Client,
session: matrix::Session,
rooms: BTreeMap<RoomId, String>,
buttons: HashMap<RoomId, iced::button::State>,
messages: BTreeMap<RoomId, MessageEventContent>,
selected: Option<RoomId>,
room_scroll: iced::scrollable::State,
message_scroll: iced::scrollable::State,
message_input: iced::text_input::State,
draft: String,
send_button: iced::button::State,
},
}
impl Retrix {
pub fn new_prompt() -> Retrix {
Retrix::Prompt {
user_input: text_input::State::new(),
password_input: text_input::State::new(),
server_input: text_input::State::new(),
login_button: Default::default(),
user: String::new(),
password: String::new(),
server: String::new(),
action: PromptAction::Login,
error: None,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PromptAction {
Login,
Signup,
}
#[derive(Debug, Clone)]
pub enum Message {
// Login form messages
SetUser(String),
SetPassword(String),
SetServer(String),
SetAction(PromptAction),
Login,
Signup,
// Auth result messages
LoggedIn(matrix_sdk::Client, matrix::Session),
LoginFailed(String),
// Main state messages
ResetRooms(BTreeMap<RoomId, String>),
SelectRoom(RoomId),
Sync(AnyRoomEvent),
SetMessage(String),
SendMessage,
}
impl Application for Retrix {
type Message = Message;
type Executor = iced::executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Self::Message>) {
// Skip login prompt if we have a session saved
match matrix::get_session().ok().flatten() {
Some(session) => {
let command = Command::perform(
async move { matrix::restore_login(session).await },
|result| match result {
Ok((s, c)) => Message::LoggedIn(s, c),
Err(e) => Message::LoginFailed(e.to_string()),
},
);
(Retrix::AwaitLogin(std::time::Instant::now()), command)
}
None => (Retrix::new_prompt(), Command::none()),
}
}
fn title(&self) -> String {
String::from("Retrix matrix client")
}
fn subscription(&self) -> Subscription<Self::Message> {
match self {
Retrix::LoggedIn { client, .. } => {
matrix::MatrixSync::subscription(client.clone()).map(Message::Sync)
}
_ => Subscription::none(),
}
}
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
match self {
Retrix::Prompt {
user,
password,
server,
action,
..
} => match message {
Message::SetUser(u) => *user = u,
Message::SetPassword(p) => *password = p,
Message::SetServer(s) => *server = s,
Message::SetAction(a) => *action = a,
Message::Login => {
let user = user.clone();
let password = password.clone();
let server = server.clone();
*self = Retrix::AwaitLogin(std::time::Instant::now());
return Command::perform(
async move { matrix::login(&user, &password, &server).await },
|result| match result {
Ok((c, r)) => Message::LoggedIn(c, r),
Err(e) => Message::LoginFailed(e.to_string()),
},
);
}
Message::Signup => {
let user = user.clone();
let password = password.clone();
let server = server.clone();
*self = Retrix::AwaitLogin(std::time::Instant::now());
return Command::perform(
async move { matrix::signup(&user, &password, &server).await },
|result| match result {
Ok((client, response)) => Message::LoggedIn(client, response),
Err(e) => Message::LoginFailed(e.to_string()),
},
);
}
_ => (),
},
Retrix::AwaitLogin(_) => match message {
Message::LoginFailed(e) => {
*self = Retrix::new_prompt();
if let Retrix::Prompt { ref mut error, .. } = *self {
*error = Some(e);
}
}
Message::LoggedIn(client, session) => {
*self = Retrix::LoggedIn {
client: client.clone(),
session,
rooms: BTreeMap::new(),
selected: None,
room_scroll: Default::default(),
message_scroll: Default::default(),
message_input: Default::default(),
buttons: Default::default(),
messages: Default::default(),
draft: String::new(),
send_button: Default::default(),
};
/*let client = client.clone();
return Command::perform(
async move {
let mut rooms = BTreeMap::new();
for (id, room) in client.joined_rooms().read().await.iter() {
let name = room.read().await.display_name();
rooms.insert(id.to_owned(), name);
}
rooms
},
|rooms| Message::ResetRooms(rooms),
);*/
}
_ => (),
},
Retrix::LoggedIn {
rooms,
selected,
draft,
client,
..
} => match message {
Message::ResetRooms(r) => *rooms = r,
Message::SelectRoom(r) => *selected = Some(r),
Message::Sync(event) => match event {
AnyRoomEvent::Message(_message) => (),
AnyRoomEvent::State(_state) => (),
AnyRoomEvent::RedactedMessage(_message) => (),
AnyRoomEvent::RedactedState(_state) => (),
},
Message::SetMessage(m) => *draft = m,
Message::SendMessage => {
let selected = selected.to_owned();
let draft = draft.clone();
let client = client.clone();
return Command::perform(
async move {
client
.room_send(
&selected.unwrap(),
AnyMessageEventContent::RoomMessage(
MessageEventContent::text_plain(draft),
),
None,
)
.await
},
|result| match result {
Ok(_) => Message::SetMessage(String::new()),
Err(e) => Message::SetMessage(format!("{:?}", e)),
},
);
}
_ => (),
},
};
Command::none()
}
fn view(&mut self) -> Element<Self::Message> {
match self {
Retrix::Prompt {
user_input,
password_input,
server_input,
login_button,
user,
password,
server,
action,
error,
} => {
// Login form
let mut content = Column::new()
.width(500.into())
.push(
Row::new()
.push(Radio::new(
PromptAction::Login,
"Login",
Some(*action),
Message::SetAction,
))
.push(Radio::new(
PromptAction::Signup,
"Sign up",
Some(*action),
Message::SetAction,
)),
)
.push(Text::new("Username"))
.push(TextInput::new(user_input, "Username", user, Message::SetUser).padding(5))
.push(Text::new("Password"))
.push(
TextInput::new(password_input, "Password", password, Message::SetPassword)
.password()
.padding(5),
)
.push(Text::new("Homeserver"))
.push(
TextInput::new(server_input, "Server", server, Message::SetServer)
.padding(5),
);
let button = match *action {
PromptAction::Login => {
Button::new(login_button, Text::new("Login")).on_press(Message::Login)
}
PromptAction::Signup => {
content = content.push(
Text::new(
"NB: Signup is very naively implemented, and prone to breaking",
)
.color([0.2, 0.2, 0.0]),
);
Button::new(login_button, Text::new("Sign up")).on_press(Message::Signup)
}
};
content = content.push(button);
if let Some(ref error) = error {
content = content.push(Text::new(error).color([1.0, 0.0, 0.0]));
}
Container::new(content)
.center_x()
.center_y()
.width(iced::Length::Fill)
.height(iced::Length::Fill)
.into()
}
Retrix::AwaitLogin(instant) => Container::new(Text::new(format!(
"Logging in{}",
match instant.elapsed().subsec_millis() / 333 {
0 => ".",
1 => "..",
2 => "...",
_ => "....",
}
)))
.center_x()
.center_y()
.width(Length::Fill)
.height(Length::Fill)
.into(),
Retrix::LoggedIn {
client,
room_scroll,
message_scroll,
message_input,
send_button,
buttons,
selected,
draft,
..
} => {
let mut root_row = Row::new().width(Length::Fill).height(Length::Fill);
// Room list
let joined = client.joined_rooms();
let rooms = futures::executor::block_on(async { joined.read().await });
let mut room_col = Scrollable::new(room_scroll)
.width(400.into())
.height(Length::Fill)
.scrollbar_width(5);
// We have to iterate the buttons map and not the other way around to make the
// borrow checker happy. First we make sure there's a button entry for every room
// entry, and clean up button entries from removed rooms.
for (id, _) in rooms.iter() {
buttons.entry(id.to_owned()).or_default();
}
buttons.retain(|id, _| rooms.contains_key(id));
// Then we make our buttons
let buttons: Vec<Button<_>> = buttons
.iter_mut()
.map(|(id, state)| {
// Get read lock for the room
let room = futures::executor::block_on(async {
rooms.get(id).unwrap().read().await
});
Button::new(state, Text::new(room.display_name()))
.on_press(Message::SelectRoom(id.to_owned()))
.width(400.into())
})
.collect();
// Then we add them to our room column. What a mess.
for button in buttons {
room_col = room_col.push(button);
}
root_row = root_row.push(room_col);
// Messages.
//
// Get selected room.
let selected_room = selected.as_ref().and_then(|selected| {
futures::executor::block_on(async {
match rooms.get(selected) {
Some(room) => Some(room.read().await),
None => None,
}
})
});
if let Some(room) = selected_room {
let mut col = Column::new()
.spacing(5)
.padding(5)
.push(Text::new(room.display_name()).size(25))
.push(Rule::horizontal(2));
let mut scroll = Scrollable::new(message_scroll)
.scrollbar_width(2)
.height(Length::Fill);
for message in room.messages.iter() {
if let AnyPossiblyRedactedSyncMessageEvent::Regular(event) = message {
if let AnySyncMessageEvent::RoomMessage(room_message) = event {
match &room_message.content {
MessageEventContent::Text(text) => {
let row = Row::new()
.spacing(5)
.push(
// Render senders disambiguated name or fallback to
// mxid
Text::new(
room.joined_members
.get(&room_message.sender)
.map(|sender| sender.disambiguated_name())
.unwrap_or(room_message.sender.to_string()),
)
.color([0.2, 0.2, 1.0]),
)
.push(Text::new(&text.body).width(Length::Fill))
.push(Text::new(format_systime(
room_message.origin_server_ts,
)));
scroll = scroll.push(row);
}
_ => (),
}
}
}
}
col = col.push(scroll).push(
Row::new()
.push(
TextInput::new(
message_input,
"Write a message...",
draft,
Message::SetMessage,
)
.width(Length::Fill)
.padding(5)
.on_submit(Message::SendMessage),
)
.push(
Button::new(send_button, Text::new("Send"))
.on_press(Message::SendMessage),
),
);
root_row = root_row.push(col);
} else {
root_row = root_row.push(
Container::new(Text::new("Select a room to start chatting"))
.center_x()
.center_y()
.width(Length::Fill)
.height(Length::Fill),
);
}
root_row.into()
}
}
}
}
fn format_systime(time: std::time::SystemTime) -> String {
let secs = time
.duration_since(std::time::SystemTime::UNIX_EPOCH)
.unwrap_or_default()
.as_secs();
format!(
"{:02}:{:02}",
(secs % (60 * 60 * 24)) / (60 * 60),
(secs % (60 * 60)) / 60
)
}